Skip to content
DIGITALDESIGN2026

PeopleOS AI

An AI-first HR platform for African teams — one design system, three products

Services
Product Design · Design Systems · UI/UX · Motion Spec
PeopleOS AI case study cover — “Run your people, not paperwork.” set large in white on an indigo gradient, with chips for HR Admin portal, Employee self-service, Platform console and 90+ screens.

Payroll, people andperformance — oneproduct, three audiences.

An enterprise HR platform designed for the African market rather than localised into it afterwards: Naira, PAYE, Pension and NHF, Paystack and Flutterwave, Lagos time — present from the first screen instead of retrofitted.

Four connected things came out of it: a production-grade design system, an HR Admin Portal, an Employee Self-Service app for desktop and mobile, and the internal Platform Console that runs the business behind it.

Role
Sole product designer
Scope
Design system · 3 surfaces
Screens
90+
Tools
Figma
Year
2026
The PeopleOS AI cover frame.
Concept product · designed end to end in Figma.

The challenge

Three problems that undercut each other.

HR software is where people go to run payroll, request leave and chase compliance — dense, high-stakes work that most tools make feel heavier than it is. It had to stay enterprise-grade and still read as effortless.

Meanwhile the same product serves a data-heavy admin at a desk, an employee opening it once a month on a phone, and an internal SaaS team watching the platform itself. Solve any one of those in isolation and you break the other two.

The challenge frame — three cards headed Enterprise but calm, Three opposite users, and Native to its market.

Foundations

Seventy-five primitives, forty-eight decisions.

The primitives are raw values; the semantic tokens are the decisions made about them, each defined twice so light and dark are one system rather than two files. A full Inter scale and a component library sit on top.

That layer is the reason a single token change re-themes every screen — and the reason three surfaces that look nothing alike never drifted apart.

Design foundations — the semantic palette with hex values, an Inter type scale showing display through caption, and components including buttons, status pills, a toggle and a metric card.
75 primitives → 48 semantic tokens, each defined for light and dark.

Surface 01 · Customer

Where the month actually gets closed.

The admin portal opens on an executive dashboard and fans out to roughly seventeen modules, with payroll as the flagship: a four-step approval workflow, real PAYE, Pension and NHF deductions, an earnings table built for scanning, and formal payslips at the end.

AI insights surface on the dashboard rather than hiding behind a chat box, and dark mode is mirrored across every screen instead of being an afterthought toggle.

The HR Admin Portal frame — an executive dashboard, a payroll run with an approval stepper and earnings table, and the same dashboard in dark mode.
Executive dashboard · payroll run · the same dashboard in dark mode.

Surface 02 · Customer

Once a month, on a phone, in a hurry.

Most people touch HR software to do one small thing and leave. So the employee side is warmer and quieter: clock in, check a payslip, request leave, ask a question — on desktop and as a full mobile app with bottom navigation.

Empty, loading, success and error states are drawn rather than assumed, because for this audience an edge case is usually the whole session.

The Employee Self-Service frame — a desktop dashboard beside three mobile screens covering home with clock-in, leave balances, and the AI assistant.
Desktop portal and a seven-screen mobile app, with full state coverage.

Surface 03 · Internal

The tool that runs the tool.

A separate super-admin console — the sort of internal product a platform team lives in — covering revenue, tenant organisations, support and system health across twenty screens.

It was given its own dark console chrome deliberately, so nobody can mistake it for the customer product, while still being built from the same tokens and components.

The Platform Console frame — a dark super-admin dashboard, an organisations table and a system-health view. All figures and tenant names shown are sample data for the concept.
Platform dashboard · organisations · system health. Populated with sample data.

Motion

Motion specified, not described.

The handoff includes a real Framer Motion spec rather than a paragraph of intent: duration and easing tokens, spring presets, and a variant vocabulary a developer can implement directly.

Enters run on easing.out [0.16, 1, 0.3, 1]. Interactions use a snappy spring at stiffness 400, damping 30. Theme changes cross-fade over 0.25s. Reduced motion is built into the spec, not bolted on after.

The impact and motion frame — counters for three product surfaces, 90+ screens, 48 semantic tokens, light and dark, one coherent system, above three motion token cards.

The hardest problem wasn’t any single screen — it was making three audiences with opposite needs feel like one product.

Reflection

The foundations are what let one designer ship an ecosystem.

Shared tokens and components mean the internal console and the employee mobile app read as the same family even though they look and behave nothing alike.

That is the whole return on building the system first: the surfaces could diverge as far as their users needed without the product fragmenting.


Credits

Product Design
OLAF Studio
Design System
OLAF Studio
Motion Spec
OLAF Studio

Next project

Third Lane Consulting

DIGITAL / DESIGN2025Third Lane Consulting

Third Lane Consulting homepage — “Strategic Intelligence for Modern Brands.” set very large in white on near-black.